After a lot of feedback from the community, we have decided to ban comprehensive review posts from the subreddit. Before you get the pitchforks out, hear us out as to the why.
First, let's define a comprehensive review post. It's a post in which the author lays out everything they like and dislike about the game in a manner similar to a media outlet giving a review.
Okay, so what's so bad about that? Well, there are a few things. For starters, these posts have been flooding the subreddit and not really doing anything to advance discussion of the game. They're not very actionable for the devs to make changes. And they just get people fighting over the same shit every day.
But you're censoring our dissent! No, we're not. We're focusing it. You have a gripe with a particular system in the game? Make a post about that system. Break down what you like and dislike about shipbuilding or NPC interactions or inventory management or power acquisition. THAT post will drive actionable feedback that the devs can use.
If you still want to pretend you're Paul Tassi and write a 500 word magnum opus on the 10 things you wish you'd known before playing Bethesda's latest game, we recommend starting a blog OR you can just leave it in the comments.
The /r/Starfield Mod Team
How very AI of them.
I know I know, "no wrong to play as long as you're having fun". Well its seems many of you are not having fun, so please hear me out.
The wrong way to play is rushing through NG+ and skipping most everything to maximize powers and get the 'best suit and ship', so as they say 'can finally play the game'
The right way to play is to play like you would any other game. Just do everything and anything you want until you did it all or get bored. Then if you want to keep playing, you can reset the universe and do it all again. For me I like to do it all again but with different choices to see different outcomes, but to each their own in this regard.
- NG+ is a bonus not the point of the game. It's about the journey not the destination. They even spell it out for you in the main story with the traveler. But many gamers skip everything to get to this fictional 'end game' that isn't really anything but the regular game. You can have countless hours without ever doing a single NG+. There is so much content in this game. Besides that what other game on this scale has any variation at all in NG+? Every big game is the same with maybe some new gear and levels/skills. No changes to story or dialogue, its the same exact thing. Some people seem to expect almost an entirely new game in SF with NG+, yet this isn't a complaint for other games. No game is designed around NG+. Can it be better? Yes just like all games.
- Getting Powers is repetitive and boring. Yes of course... if you grind it out and do nothing else but this. You can say this about any mini-game in any game if all you do is that. If you just do them naturally, like when they pop up automatically in a new system, it really doesn't feel like a grind at all. And I actually think its nice feeling for me if I can get all the floaty things in one shot, can be lil annoying otherwise tho. Seems there are glitches sometimes. But besides that you don't have to max powers at all, the are OP at lvl 1. Most barely use most anyways. Why do something you hate for really no good reason?
- The suit and ship are not worth it. The best ships are built and the best armors are found. You can the best in the very first playthrough. The NG+ suit looks awesome, but that's it. I put it my on a follower and never looked back. Basically serves as a cosmetic. Would you grind for hours and hours for a cosmetic in other games?
Play as you wish, but if you are not enjoying it, maybe consider playing differently. NG+ is designed to give players the option to redo the game again at a higher level, not push through as the purpose. I think its great we have a little variety in the NG+ to keep it a little more fresh but I certainly didn't expect major changes to the game. Especially considering no other big game has done this (at least that I know of).
And if you still hate it even without grinding NG+, well not everyone is going to like everything and just move onto the next game. Hating it and trying to ruin others fun won't make it better for you. Better to focus on things you like, not things you hate.
That's it, that's my two cents. Happy gaming folks!
My new B class upgraded Frontier.
Look at me, I'm the Captain.
I love the game. I'm bias as hell because firstly - I enjoy Bethesda games A LOT and secondly - I love SF settings in games.
I also played quite a lot of space sim games like Elite, NMS, SC, Freelancer and my favorite - X series with the most recent one, X4, being one of my favorite games of all time.
When Starfield was announced it was like Todd and the team made a game especially for me. Bethesda RPG with space sim mechanics
And even tho I enjoy the game A LOT I kinda wish they were more "brave" with space-sim elements and depth that most of those games have.
- Proper economy. Each planet/system having common/neutral/rare resources so you can play the "fedex/trader" fantasty of delivering goods, building up the wealth etc. Also some flactuations and systems to monitor which systems needs what and how market is changing.
- Better AI independence. That's the surprising one because Bethesda usually is pretty good with AI in their games. But in Starfield I wish the game would feel more.... real. In a sense of living even without player input. AI traders delivering goods on their own, factions fighthing each other (that actually happens but very rarely), AI in cities having more dynamic day/night cycle etc.
- Way of spending your wealth. Like outposts being more usefull and actually worth building, maybe allowing some of your ships to be controlled by AI and deliver goods/do missions on their own. (they don't have to be ACTUAL missions. More like - AI Bot delivery missions from Death Stranding, or missions from X4 that you can assign team members to to while you're exploring the galaxy)
- Making planetary mining and ship mining better and more meaningful. Right now you can just buy all the resources. No real point of mining.
- At least optional survival mode? It was FANTASTIC in Fallout 4 and I really miss it in Starfield. There are already systems in place for oxygen, sickness, fatigue etc. But they don't really matter and you can pretty much ignore them all. I wish there was difficulty option to actually make all those system matter to make sure you need to pay attention in order to survive.
Anyway - Those are some FEW examples of gameplay loops that pretty much all space-sim games have. I know that community is mostly RPG fans that don't care about any of this but I love the "space" part of Starfield and I think there's SOOOO much potential for deeper, more immersive gameplay.
I am murdering my way through this game. Every quest I can im TRYING to fail, saying the rudest options, being an asshole. Dosent matter. No one seems to even remember being shot my my charactor. The only thing that happens is I get a bounty. I blow up the ship near paridiso, no one cares and im rewarded really well. You cannot destroy yhe classroom ship. Omg the number of essential NPC is just terrible, to the point that if i find an NPC to kill it feels rewarding.
How am i supposed to be immersed if my actions dont have consequences? This is the perfect game to have consequences, the NG+. Which is a whole other issue, aka boring. These are not the kind of decisions that will let a game last 5 years.
If the fleet had just used space Google or even just turned on SSNN for two seconds and seen that I am very much not a pirate and am basically a hero of the UC they wouldn't all be dead right now.
I use my left & right 6 key binds for my best weapons, my lower 3 key binds for my best melee and meds, and my upper 3 key binds for powers.
I like the romance options we have but I want more. There are a few NPC characters that stand out as a good fit for the romance path.
Imogene Salzo in Ryujin Industries Ranger Price or Ranger Hart Shinya Voss
These are just a few characters that stand out each playthrough. Anyone have other favs they wish were romancable?
I like Sam, but oh my god, he’s a terrible father. He’s not lazy or abusive, but he’s too obsessed with exploring that he puts it before his kid.
Taking your kid to space and having them stay in the ship while you take out pirates, is like leaving your kid in the backseat of your car while you buy weed from your dealer.
I like Cora, she’s sweet, but for some reason I feel uncomfortable with having this coded npc in my ship while I take out space terrorists.
Cora was doomed with parents that are way too obsessed with their own interests than being good parents. Sam loves Cora, evidenced by the fact that he refuses to leave her at home and be an absent parents like Cora's mother, but he doesn't consider the consequences.
he has a bad relationship with his dad because he was pressured into a path that his father wanted him to follow, but he's unaware he's doing the same to cora. only because she seems to be ok with it, since she doesn't know anything else.
i will however give sam credit for stepping up as a father when he wasn't prepared for it, and not questioning that his kid looks nothing like him or his ex. Lillian probably cheated on him.
Ship Builds TYPHOOON <N.M> I ran outa cash tho so I cant test the glitches to see if shes going to be a winner or not .
Starfield has become one of those games where I can't wait to get lost in when I pick up that controller. It's been a while since I have felt like that for a game. I've moved away from multi-player games to solely rpgs naturally. Just love getting lost in that universe. Do you feel the same about Starfield
Maybe I'm late on this but I'm lvl 66 and just figured out that some of the magazines in the game give you permanent increase your stats. From what i can tell its a wide variety of stat boosters. Better late than never, I guess...