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DLSS 3.5 with Ray Reconstruction will be coming to Cyberpunk 2077 with the game’s 2.0 update on September 21st.
DLSS 3.5 with Ray Reconstruction will be available September 26th in Cyberpunk 2077: Phantom Liberty, along with full ray tracing.
In the Ray Tracing: Overdrive Mode, DLSS 3.5’s new Ray Reconstruction technology enhances the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.
|Topic||Articles / Videos|
|Exclusive Cyberpunk 2077: Phantom Liberty RTX Technology Video||Video Link|
|Cyberpunk 2077: Phantom Liberty With NVIDIA DLSS 3.5 & Full Ray Tracing article||Article Link|
|[Digital Foundry] - Inside DLSS 3.5 Ray Reconstruction + Cyberpunk 2077 Phantom Liberty - AI Visuals Roundtable||Video Link|
|NVIDIA DLSS 3.5 New Ray Reconstruction Enhances Ray Tracing with AI||Video Link|
|Cyberpunk 2077: Phantom Liberty – Official Cinematic Trailer||Video Link|
DLSS 3.5 FAQ
What is DLSS 3.5?
NVIDIA DLSS 3.5 features Ray Reconstruction, a new AI model that creates higher quality ray-traced images for intensive ray-traced games and apps.
DLSS 3.5 is a suite of AI rendering technologies powered by Tensor Cores on GeForce RTX GPUs for faster frame rates, better image quality, and great responsiveness. DLSS now includes Super Resolution & DLAA (available for all RTX GPUs), Frame Generation (RTX 40 Series GPUs), and Ray Reconstruction (available for all RTX GPUs)
How does DLSS 3.5 work?
DLSS Ray Reconstruction adds additional AI to the ray-tracing lighting pipeline by replacing multiple hand-tuned denoisers and adding a combined AI model for Super Resolution and Ray Reconstruction, addressing image quality challenges associated with a denoiser and high frequency information loss during upscaling.
Is DLSS Ray Reconstruction for path traced games, RT games or both?
DLSS Ray Reconstruction is most advantageous to games that use ray tracing heavily. Path tracing definitely falls into that category. It can also provide advantages to games that use ray tracing on multiple effects.
Can we expect Ray Reconstruction to be a separate setting in game menus like Frame Generation?
Yes. There is a new Ray Reconstruction toggle available when Super Resolution is ON.
Why does Ray Reconstruction require Super Resolution to be on?
Because Ray Reconstruction is a combined AI model with Super Resolution to address the image quality issues that occur when there is high-frequency detail loss during the denoising/upscaling stage of the ray-tracing pipeline.
Does DLSS 3.5 improve performance or take away performance?
Performance varies based on the number of ray-traced effects. Games with multiple ray-traced effects may have several denoisers that are replaced by the single Ray Reconstruction neural network. In these cases, Ray Reconstruction can also offer a performance boost. In titles with less intensive ray tracing and fewer denoisers, Ray Reconstruction improves image quality though may have a slight performance cost.
- GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction.
- GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered technologies, alongside Super Resolution and DLAA.
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